ADDRESS_START = 0x80B28EB0; ENTRY_POINT = ADDRESS_START; func_8002d62c = 0x8002d62c; func_8002b1e0 = 0x8002b1e0; func_80035260 = 0x80035260; func_80035118 = 0x80035118; obj_8002B5EC = 0x8002B5EC; ActorSpawn = 0x80031F50; _sqrt = 0x801031E0;