Convert wavefront OBJ to F3DEX2
In it's current state, my converter properly reads object files and their respective MTL files, as well as assemble proper triangle lists. 95% of the parsing code comes from my obj viewer.
TODO: Textures, collision, assemble to map and or scene.
A while back, I had a horribly written model converter which had textures, but it achieved this in a very hackish way (static display lists), and it was full of ugly hacks. It got to the point where I could no longer maintain it without studying it for a while first, this is why I re-started it.